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Posts tagged with "iPad"

Game On: An Upcoming Game Release Check-In

Ever since WWDC 2022, when Apple showcased Resident Evil Village, the company has been eager to highlight console and PC titles that are coming to its platforms. Sometimes, it can be a little hard to keep track of what’s coming, so today’s Game On focuses on recent big-title release news as well as other recent updates in the world of Apple gaming.

Before looking at the titles coming next to Apple’s platforms, let’s take a quick look back at one of the all-time classic iOS games: Machinarium. The game, from Czech studio Amanita Design, which was followed up a few years ago on Apple Arcade by Pilgrims, started on the Mac and other platforms, but was also an iPad gaming pioneer, debuting on the tablet in 2011, with its unforgettable hand drawn style.

However, like a lot of games, Machinarium hadn’t seen an update in a long time. According to Touch Arcade, the game hadn’t been touched since 2019 but was updated last week with controller, Metal rendering, and Core Audio support. If you love puzzle games and haven’t played Machinarium, you can buy it on the App Store and play it on iOS, iPadOS, and tvOS for $5.99.

Source: Capcom.

Source: Capcom.

Skepticism about whether Apple will be successful in attracting console and PC-level games to its platforms is warranted, given the company’s track record with such games. However, they continue to push back, with Tim Cook recently telling The Independent in the context of an interview about the Apple Vision Pro that:

There’s significant excitement about our role in gaming, and we’re very serious about it. This is not a hobby for us. We’re putting all of ourselves out there.

Apple’s last self-proclaimed hobby was the Apple TV, which took a very long time to graduate from that role but is now part of the company’s videogame strategy.

Also, just before iOS and iPadOS 17 were released, Jeremy Sandmel, Apple’s Senior Director of GPU Software, and Tim Millet, Apple’s VP of Platform Architecture, were interviewed by IGN and emphasized the advantage of Apple silicon and its Metal framework across the iPhone, iPad, and Mac as a unified gaming platform:

So we really look at these many generations of SoC architecture across the phone, across the iPad, across now, Apple Silicon Macs. And we’d see that as part of one big unified platform, a graphics and gaming platform in particular.

Fort Solis. Source: Dear Villagers.

Fort Solis. Source: Dear Villagers.

And judging from the announcements, the pace of top-shelf releases is beginning to pick up and include the iPhone more often than in the past. Among other notable upcoming releases:

There may be other big releases coming that I’ve missed, but that alone is a pretty healthy lineup to go with other titles that are already available. It will be interesting to see if others are added to the release roster in the coming weeks.


Faking ‘Clamshell Mode’ with External Displays in iPadOS 17

A simple setting can be used as a workaround for clamshell mode in iPadOS 17.

A simple setting can be used as a workaround for clamshell mode in iPadOS 17.

Fernando Silva of 9to5Mac came up with a clever workaround to have ‘clamshell mode’ in iPadOS 17 when an iPad is connected to an external display. The catch: it doesn’t really turn off the iPad’s built-in display.

Now before readers start spamming the comments, this is not true clamshell mode. True clamshell mode kills the screen of the host computer and moves everything from that display to the external monitor. This will not do that. But this workaround will allow you to close your iPad Pro, connect a Bluetooth keyboard and mouse, and still be able to use Stage Manager on an external display.

Essentially, the method involves disabling the ‘Lock / Unlock’ toggle in Settings ⇾ Display & Brightness that controls whether the iPad’s screen should lock when a cover is closed on top of it. This has been the iPad’s default behavior since the iPad 2 and the debut of the Smart Cover, and it still applies to the latest iPad Pro and Magic Keyboard: when the cover is closed, the iPad gets automatically locked. However, this setting can be disabled, and if you do, then sure: you could close an iPad Pro and continue using iPadOS on the external display without seeing the iPad’s built-in display. Except the iPad’s display is always on behind the scenes, which is not ideal.1

Still: if we’re supposed to accept this workaround as the only way to fake ‘clamshell mode’ in iPadOS 17, I would suggest some additions to improve the experience.

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With iPadOS 17, Stage Manager Is (Finally) Moving in the Right Direction

Stage Manager on iPadOS 17 beta 1.

Stage Manager on iPadOS 17 beta 1.

I’m in Cupertino for WWDC this week, and after yesterday’s whirlwind of announcements and surprises, I had some time to sit down with my 12.9” iPad Pro, install iPadOS 17 beta 1 on it, and try the improved version of Stage Manager. As you know, I have a…complicated history with the iPad’s latest multitasking system. Before coming here, I was worried Stage Manager would be left untouched without any updates for at least another year.

I’ll cut to the chase: Apple listened to feedback about Stage Manager and – at least so far – implemented the key improvements I wanted to see. I’ve been using Stage Manager on my iPad Pro since yesterday afternoon, and I even tested it on a portable external display that I brought with me for this trip. If this early, limited experience is of any indication, I think I’m going to be happy with Apple’s revised version of Stage Manager for iPad by the end of the summer. But then again, caution is necessary given how last year’s beta evolved over time.

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First Impressions: Final Cut Pro for iPad

Today, Apple released Final Cut Pro for iPad alongside Logic Pro. I’ve been testing the app for about a week with sample projects from Apple and some drone footage I shot with one of my kids during the winter holidays. Like Logic Pro for iPad, Apple has packed a lot of sophisticated features into Final Cut Pro for iPad, but with one crucial difference. Whereas Logic Pro projects can be sent back and forth between the iPad and Mac versions of the app, Final Cut Pro projects cannot.

Managing Final Cut Pro for iPad projects.

Managing Final Cut Pro for iPad projects.

Final Cut for iPad projects can be opened in Final Cut for Mac, but once they’re on the Mac, they can no longer be opened on the iPad. Nor can projects started in Final Cut Pro for Mac be opened on the iPad. That will be a significant downside for people who already work in Final Cut Pro for Mac, but for creators with a mobile-first workflow or who want to try Final Cut Pro for the first time without paying the Mac version’s steep price, compatibility will be a non-issue.

My early experiments with Final Cut Pro for iPad with some drone footage I took in December.

My early experiments with Final Cut Pro for iPad with some drone footage I took in December.

That’s the camp I fall into. I don’t edit a lot of video, and except for testing Final Cut Pro for iPad, I would probably have dropped my drone clips into iMovie, added a few transitions, and called it a day. That sort of editing is absolutely possible in Final Cut Pro, too. However, the app allows you to do far more, as the two sample projects I’ve been studying make clear.

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A Conversation with David Niemeijer of AssistiveWare About Personal Voice, Assistive Access, and Developing Apps for Accessibility

Source: Apple.

Source: Apple.

Earlier this week, Apple announced a series of new accessibility features coming to its OSes later this year. There was a lot announced, and it can sometimes be hard to understand how features translate into real-world benefits to users.

To get a better sense of what some of this week’s announcements mean, I spoke to David Niemeijer, the founder and CEO of AssistiveWare, an Amsterdam-based company that makes augmentative and alternative communication (AAC) apps for the iPhone and iPad, including Proloquo, Proloquo2Go, and Proloquo4Text. Each app addresses different needs, but what they all have in common is helping people who have difficulty expressing themselves verbally.

What follows is a lightly edited version of our conversation.

Let me start by asking you a little bit about AAC apps as a category because I’m sure we have readers who don’t know what they do and what augmented and alternative communication apps are.

David Niemeijer: So, AAC is really about all ways of communication that do not involve speech. It includes body gestures, it includes things like signing, it includes texting, but in the context of apps, we typically think more about the high-tech kind of solutions that use the technology, but all those other things are also what’s considered AAC because they augment or they are an alternative for speech. These technologies and these practices are used by people who either physically can’t speak or can’t speak in a way that people understand them or that have other reasons why speech is difficult for them.

For example, what we see is that a lot of autistic people is they find speech extremely exhausting. So in many cases, they can speak, but there are many situations where they’d rather not speak because it drains their energy or where, because of, let’s say, anxiety or stress, speech is one of the first functions that drops, and then they can use AAC.

Source: Apple.

Source: Apple.

We also see it used by people with cerebral palsy, where it’s actually the muscles that create a challenge. [AAC apps] are used by people who have had a stroke where the brain system that finds the right words and then sends the signals to the muscles is not functioning correctly. So there are many, many reasons. Roughly about 2% of the world population cannot make themselves understood with their own voice.

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Primate Labs Updates Geekbench on All Platforms

Yesterday, Primate Labs released Geekbench 6, the suite of benchmarking tools for Apple and other vendors’ hardware. According to the company:

Geekbench tests have always been grounded in real-world use cases and use modern. With Geekbench 6, we’ve taken this to the next level by updating existing workloads and designing several new workloads, including workloads that:

  • Blur backgrounds in video conferencing streams
  • Filter and adjust images for social media sites
  • Automatically remove unwanted objects from photos
  • Detect and tag objects in photos using machine learning models
  • Analyse, process, and convert text using scripting languages

In addition to updating benchmark workflows, Primate Labs says Geekbench includes modern file types and file sizes that reflect current computing tasks on Macs, iPhones, iPads, and other devices. The company also changed its multi-core benchmark to include tasks that span multiple cores to align the tests with how modern devices typically tackle a job.

My time with the new benchmark apps has been limited, but running them on my Mac and iPhone went smoothly. It’s worth noting that the apps are significantly larger, and it take longer than before due to the changes made to the underlying benchmark tests. However, it’s great to see Primate Labs working to make its tests reflect modern usage patterns and hardware.

Geekbench 6 for Mac is available as a direct download from Primate Labs. The iOS and iPadOS versions of the app are available on the App Store.

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Six Colors’ ‘Apple in 2022’ Report Card

For the past eight years, Six Colors’ Jason Snell has put together an ‘Apple report card’ – a survey that aims to assess the current state of Apple “as seen through the eyes of writers, editors, developers, podcasters, and other people who spend an awful lot of time thinking about Apple”.

The 2022 version of the Six Colors Apple Report Card was published yesterday, and you can find an excellent summary of all the submitted comments along with charts featuring average scores for different categories here.

Once again, I’m happy Jason invited me to share some thoughts and comments on what Apple did in 2022. MacStories readers know that last year didn’t exactly go as planned. While iOS 16 delivered a meaningful update to the Lock Screen for people who care about customization and the iPhone 14 Pro came with substantial improvements to the display and camera tech, the iPad story was disappointing and confusing. This is reflected in my answers to Jason’s survey, and it’ll be a recurring topic on MacStories in 2023. At the same time, I was also impressed by Apple’s performance on services, concerned by the evolution of the Shortcuts app, and cautious about the company’s newfound approach to HomeKit.

I’ve prepared the full text of my answers to the Six Colors report card, which you can find below. I recommend reading the whole thing on Six Colors to get the broader context of all the participants in the survey.

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The Practicality of Art in Software

I’ve been following with great interest this series of articles by John Gruber (and Matt Birchler’s related story) about the chasm between iOS and Android apps. I have some thoughts since expanding my app knowledge beyond iOS and iPadOS is one of my goals for 2023.

About a month ago, during my holiday break, I purchased a Google Pixel 7 as a way to re-familiarize myself with Android.1 To say that I found the ecosystem worse than I remembered would be an understatement. It’s not just about the fact that – as Gruber and Birchler noted – most Android apps suck compared to their iOS counterparts; it’s that the entire OS lacks cohesiveness.

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Matter: A Fresh Take on Read-Later Apps

Saving articles and links from the Internet for later isn’t new, but it’s something that has drawn renewed interest from developers over the past year or so, including the makers of Matter, who are reexamining the approaches of the past through a modern lens.

An early version of Instapaper on the iPad.

An early version of Instapaper on the iPad.

Apps like Instapaper and Read It Later, which became Pocket, pioneered saving web articles for later. The original iPhone ran on AT&T’s EDGE mobile network in the US and coverage was spotty. Read-later apps saved stripped-down versions of articles from the web that could be downloaded quickly and read offline when EDGE was unavailable. The need to save content offline because of slow and unreliable mobile networks is far less pressing today, but collecting links and time-shifting reading remains popular.

I do most of my Matter reading in the evening on my iPad mini using dark mode.

I do most of my Matter reading in the evening on my iPad mini using dark mode.

Today, classics like Instapaper and Pocket are joined by Matter, which I’m reviewing today, plus Readwise Reader, which is currently in public beta, and a long list of link organizer apps like GoodLinks, Anybox, and Cubox, all of which include their own reading modes and are the spiritual successors to web services like Delicious and Pinboard. The result is that users have more choices than ever. That’s fantastic because, as I’ve learned from MacStories readers, no two people take the same approach to what they save and how they read and process it.

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